World Wide Conferencing Network

WWCN is a system that provides multimedia conferencing services on a world-wide scale. It has been optimized for realtime data delivery: music, voice, video, pictures, text, software updates, and so on. To cope with today's bandwidth scarcity, it implements a reliable "multicasting" technology (one to many data communication) over standard TCP (internet) connections.

Contents

HOME

WHAT IS WWCN?
   Introduction
   White papers

HOWTO...
   connect
   tune in
   build a network?

SOFTWARE
   multimedia players
   multimedia producers
   chat clients
   server software

MANUALS
   xmit
   recv
   fifo123



World Wide Conferencing Protocol

There are several internal and unpublished documents that describe the protocol and its inner workings. These documents are slowly but steadily rewritten into IETF style drafts, that will eventually be submitted to the RFC editor.

On this page you can find three types of specifications:

  1. specification of the protocol message formats in BCNF;
  2. specification of the behavior of a protocol entity upon reception of each of the protocol messages;
  3. both combined in a Request For Comments document (RFC).

Publications

A paper explains the system architecture and protocols used for (mesh) routing, transport, and the (chat) application layer.

Behavioral specifications

Message Formats

RFC drafts