Introduction |
Ins and outs of the protocol |
A presentation is given of the problems WWCP is trying to solve.
Also, the general design philosophy is given. There will be plenty time for questions,
discussions and who knows what.
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The World Wide Conferencing Protocol makes use of a proprietary multicasting service
on top of TCP/IP. This may look as a rather peculiar (say: weird) choice. In this
presentation, a rationale for this decision is given, as well as an overview of the
way the multicasting protocol works.
Also, attention is paid to two distributed auxiliary services: the Channel Directory
Service and the User Directory Service. Due to these distributed services, the protocol
is truly capable of scaling up to millions of users and tens of thousands of servers
without using excess bandwidth or server memory.
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Sociological Aspects |
The World Wide Conferencing Network and its associated protocol also try to solve
social plagues that torture current IRC based networks, like channel wars, bot wars,
clone flooding, harassment, nick collisions and related anomalies, etcetera. However,
only time will tell how such a large crowd of people will react on eachother and the
environment in which they communicate.
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Be there |
If you want to experience the beginning of a new era in online, text-based chatting, you should
be at the HIP august 8, 9 and 10 in The Netherlands! Or, if you can't wait or if you won't
be at the HIP, have a look around around on the homepage of the
World Wide Conferencing Network.
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